Making UI/UX Design Using the Prototyping Method in the Smart Library Application at Pasundan Rancaekek Vocational School Using Figma Tools
DOI:
https://doi.org/10.46229/jifotech.v4i2.922Keywords:
UI/UX, Prototyping, Figma, Digital Library, Pasundan Rancaekek Vocational SchoolAbstract
This research aims to design the User Interface (UI) and User Experience (UX) in the smart library application at Pasundan Rancaekek Vocational School using the prototyping method and the Figma tool. This research was conducted because of the need to modernize the library system to increase service efficiency and accessibility. The method used is prototyping with an object-oriented approach. The result of the research are the UUI/UX design of the smart library application which includes login features, dashboard, visit data, book data, borrowing and returns. The UI/UX design produced by the author is expected to improve user experience and effetiveness smart library services at Pasundan Rancaekek Vocational School.
References
M. Y. Putra, “Cara sitasi: Putra MY. 2020. Responsive Web Design Menggunakan Boostrap Dalam Merancang Layout Web,” Information System for Educators and Professionals, vol. 5, no. 1, pp. 61–70, 2020.
F. R. Farah and R. Chair, PERANCANGAN DESAIN USER INTERFACE LOST AND FOUND. 1245, 2022.
P. Evericho, I. Kodrat, I. Satoto, R. Kridalukmana, and S. Kom, “Makalah Seminar Tugas Akhir PENGEMBANGAN APLIKASI BERBASIS WEB UNTUK MENAMPILKAN ABSENSI DAN NILAI AKHIR PESERTA DIDIK (Studi Kasus di SMP Negeri 32 Semarang).” , 2021, [Online]. Available: www.mysql.com
S. Kasus, K. Farma, J. C. Mas, M. Gibran Baihaqi, and N. Anggraini, “Aplikasi Pengelolaan Data Barang pada Apotik Kaka Farma,” vol. 2, no. 4, pp. 2203–2218, 2023.
F. Sihaloho, “Perancangan User Interface (UI) dan User Experince (UX) Aplikasi pendistribution alat-alat kesehatan pada perusahaan PT. Rekamileniumindo Selaras Jakarta Barat,” Indonesian Journal on Software Engineering (IJSE), vol. 9, no. 1, 2023, [Online]. Available: http://ejournal.bsi.ac.id/ejurnal/index.php/ijse33
Andri Kristanto, Perancangan Sistem Informasi dan Aplikasi. Yogyakarta: Gaya Media, 2020.
iso, “Ergonomics of human-system interaction,” iso, 2021.
S. Kom. , M. T. , Shofwan Hanief and M. Cs. I Wayan Jepriana S.Kom., Konsep Algoritme dan Aplikasinya dalam Bahasa Pemrograman C++, 1st ed. Yogyakarta: Penerbit Andi, 2020.
A. Budi, U. Lubis, ) Boni, O. Sembiring, and D. Irwan, “PENERAPAN FRAMEWOK BOOTSTRAP DALAM PENGEMBANGAN SISTEM INFORMASI ISI ULANG PARFUM PADA LE PLUS PERFUME BERBASIS WEB,” 2022.
I. Ramos, L. N. Yuliati, and M. Simanjuntak, “The Success of Online Passport Queue Registration Applications Using Delone and Mclean Models,” Jurnal Aplikasi Bisnis dan Manajemen, Jan. 2022, doi: 10.17358/jabm.8.1.33.
Bhupendra Choudhary, “Karakteristika Kualitas Perangkat Lunak Teratas: Apa yang membuat Aplikasi Perangkat Lunak baik?. ,” Finoit, 2023.
Anna Fitzgerald, “User Interface (UI) Design: What Is It? The Beginner’s Guide,” hubspot, 2022.
E. R. Subhiyakto and Y. P. Astuti, “APLIKASI PEMBELAJARAN CLASS DIAGRAM BERBASIS WEB UNTUK PENDIDIKAN REKAYASA PERANGKAT LUNAK,” Jurnal SIMETRIS, vol. 11, no. 1, 2020.
H. Sopandi, M. A. Senubekti, L. Anggi, and P. Dewi, “Rancang Bangun Website Sekolah Dengan Menggunakan Bootsrap (Studi Kasus SMP Negeri 3 Pacet),” 2023.
Y. S. Jamilah and A. C. Padmasari, “PERANCANGAN USER INTERFACE DAN USER EXPERIENCE APLIKASI SAY.CO”, 2021, [Online]. Available: https://ojs.unm.ac.id/tanra/
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Gita Salsa Syaharani, Winda Sulastri
This work is licensed under a Creative Commons Attribution 4.0 International License.