The Impact of Gadget Utilization in Learning for Third Grade Students at SDN Inpres 6/84 Walehunian Sagerat

  • Agnes M. Rumagit Primary Education, Faculty of Education and Psychology, Universitas Negeri Manado, Manado-Indonesia
  • Widdy Harce Frans Rorimlpandey Primary Education, Faculty of Education and Psychology, Universitas Negeri Manado, Manado-Indonesia
  • Deitje Katuuk Primary Education, Faculty of Education and Psychology, Universitas Negeri Manado, Manado-Indonesia
Keywords: Learning in Primary School, Gadgets Implementation, Educational Technology

Abstract

This research aims to determine the impact of using gadgets in learning for Grade 3 students at SDN Inpres 6/84 Walehunian Sagerat. This research method uses a qualitative research method which is research with an inductive mindset, namely a theory based on data and does not use statistics such as tables, graphs, diagrams and so on and is able to interact directly with the objects being researched. The place where this research was carried out was SDN Inpres 6/84 Walehunian Sagerat. The data collection techniques used in this research are: Observation, Interviews and Documentation. From the results of research conducted by researchers, it was found that the average age of children who have used these gadgets is from 2 years, 5 years, 7 years and so on, and it has been found that currently several students are addicted to using gadgets. Thus, it can be concluded that learning outcomes do not decrease due to the use of gadgets by reducing the duration of gadget use in a day.

References

Abdussamad, H. Z., & Sik, M. S. (2021). Metode penelitian kualitatif. CV. Syakir Media Press.

Agustian, N., & Salsabila, U. H. (2021). Peran teknologi pendidikan dalam pembelajaran. Islamika, 3(1), 123-133.

Annisa, N., Padilah, N., Rulita, R., & Yuniar, R. (2022). Dampak Gadget Terhadap Perkembangan Anak Usia Dini. Jurnal Pendidikan Indonesia, 3(09), 837-849.

Effendi, d., & wahidy, d. A. 2021 (n.d.). Pemanfaatan teknologi dalam proses pembelajaran menuju pembelajaran abad 21.

Fitri, S. F. N. (2021). Problematika Kualitas Pendidikan di Indonesia. Jurnal Pendidikan Tambusai, 5(1), 1617-1620.

Fitriya, D., Magdalena, I., & Fadhillahwati, N. F. (2021). Konsep pembelajaran daring di era pandemi COVID-19. Cerdika: Jurnal Ilmiah Indonesia, 1(3), 182-188.

Gea, A. F., Sadewo, J. D., Hasanah, U., Prasetyawan, E., Saputro, T. V. D., Rahmawati, S., ... & Suprapti, S. (2023). Application of Gamification with" SIKMA" to Increase Motivation and Learning Independence Attitudes. Asian Journal of Community Services, 2(1), 145-152.

Harahap, N. (2020). Penelitian kualitatif.

Hegde, A. M., Suman, P., Unais, M., & Jeyakumar, C. (2019). Effect of electronic gadgets on the behaviour, academic performance and overall health of school going children-a descriptive study. Journal of Advanced Medical and Dental Sciences Research, 7(1), 100-103.

Hidayatullah, M. T., Asbari, M., Ibrahim, M. I., & Faidz, A. H. H. (2023). Urgensi aplikasi teknologi dalam pendidikan di indonesia. Journal of Information Systems and Management (JISMA), 2(6), 70-73.

Kamilah, U., Rihlah, J., Fitriyah, F. K., & Syaikhon, M. (2020). Pengaruh Perilaku Kecanduan Gawai terhadap Perkembangan Bahasa pada Anak Usia Dini. Child Education Journal, 2(2), 61-67.

Kurniawati, F. N. A. (2022). Meninjau Permasalahan Rendahnya Kualitas Pendidikan Di Indonesia Dan Solusi. Academy of Education Journal, 13(1), 1-13.

Lanca, C., & Saw, S. M. (2020). The association between digital screen time and myopia: A systematic review. Ophthalmic and Physiological Optics, 40(2), 216-229.

Miranti, P., & Putri, L. D. (2021). Waspadai dampak penggunaan gadget terhadap perkembangan sosial anak usia dini. Jendela PLS, 6 (1), 58–66.

Nikmawati, N., Bintoro, H. S., & Santoso, S. (2021). Dampak Penggunaan Gadget terhadap Hasil Belajar dan Minat Belajar Siswa Sekolah Dasar. Jurnal Edutech Undiksha, 9(2), 254-259.

Novitasari, N. (2019). Strategi pendampingan orang tua terhadap intensitas penggunaan gadget pada anak. Al-Hikmah: Indonesian Journal of Early Childhood Islamic Education, 3(2), 167-188.

Pamungkas, N. Y. A., Suswandari, M., Fitrotiha, T. A. I., & Sapi’i, M. (2022). Dampak Pembelajaran Daring Terhadap Hasil Belajar Siswa Sekolah Dasar. Journal of Educational Learning and Innovation (ELIa), 2(2), 157-170.

Purnasari, P. D., & Sadewo, Y. D. (2020). Pemanfaatan teknologi dalam pembelajaran sebagai upaya peningkatan kompetesnsi pedagogik. Publikasi Pendidikan, 10(3), 189-196.

Purnasari, P. D., & Sadewo, Y. D. (2021). Strategi Pembelajaran Pendidikan Dasar di Perbatasan Pada Era Digital. Jurnal Basicedu, 5(5), 3089-3100.

Purnasari, P. D., Sadewo, Y. D., Silvester, S., & Atlantika, Y. N. (2023, December). Online learning: Higher-order thinking skills in elementary school students. In AIP Conference Proceedings(Vol. 2621, No. 1). AIP Publishing.

Rahayu, N. S., Elan, E., & Mulyadi, S. (2021). Analisis penggunaan gadget pada anak usia dini. Jurnal PAUD Agapedia, 5(2), 202-210.

Sadewo, Y. D., Purnasari, P. D., & Dimmera, B. G. (2019). Pendidikan kewirausahaan berbasis ketahanan nasional dan budaya amare. Tohar Media.

Sadewo, Y. D. S., Purnasari, P. D., & Beni, S. (2020). Tingkat Pemahaman Mahasiswa Terhadap Upacara Adat Naik Dango Masyarakat Dayak Kanayant. Jurnal Borneo Akcaya, 6(1), 1-11.

Sadewo, Y. D., & Purnasari, P. D. (2021). Pengembangan Video Pembelajaran Matematika Berorientasi Kebudayaan Lokal pada Sekolah Dasar. Sebatik, 25(2), 590-597.

Santoso, F. A. (2020). Dampak penggunaan gawai terhadap pembelajaran siswa sd. Edukatif: Jurnal Ilmu Pendidikan, 2(1), 49-54.

Saputro, T. V. D., & Mahmudi, A. (2020, August). Reflective pedagogical paradigm approach in mathematics learning. In Journal of Physics: Conference Series (Vol. 1613, No. 1, p. 012007). IOP Publishing.

Subarkah, M. A. (2019). Pengaruh gadget terhadap perkembangan anak. Rausyan Fikr: Jurnal Pemikiran Dan Pencerahan, 15(1).

Sublipta, V. P., Rodiyana, R., & Nahdi, D. S. (2021, October). Studi Pustaka Dampak Penggunaan Gawai Terhadap Karakter Siswa Sekolah Dasar. In Prosiding Seminar Nasional Pendidikan (Vol. 3, pp. 453-464).

Suharyat, Y., Arifuddin, A., Susanto, R., Supriyanto, A., Sadali, S., Haris, A., ... & Munthe, A. P. (2022). Bunga Rampai Pendidikan dan Keguruan.

Sulistyarini, W., & Fatonah, S. (2022). Pengaruh Pemahaman Literasi Digital dan Pemanfaatan Media Pembelajaran Terhadap Kompetensi Pedagogik Guru Era Digital Learning. Journal of Educational Learning and Innovation (ELIa), 2(1), 42-72.

Sumanto, Y., & Sadewo, Y. D. (2021). Pelatihan pembuatan video pembelajaran sebagai media pembelajaran daring di sd negeri sojopuro dalam masa covid-19. Journal of Educational Learning and Innovation (ELIa), 1(1), 01-14.

Suryadi, A. (2020). Teknologi dan media pembelajaran jilid i. CV Jejak (Jejak Publisher).

Published
2024-03-18
How to Cite
Agnes M. Rumagit, Widdy Harce Frans Rorimlpandey, & Deitje Katuuk. (2024). The Impact of Gadget Utilization in Learning for Third Grade Students at SDN Inpres 6/84 Walehunian Sagerat. Journal of Educational Learning and Innovation (ELIa), 4(1), 84-94. https://doi.org/10.46229/elia.v4i1.840

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.